"use client"; import { useEffect, useRef } from "react"; interface Particle { x: number; y: number; baseX: number; baseY: number; size: number; } export default function ParticleGrid() { const canvasRef = useRef(null); const animRef = useRef(0); const mouseRef = useRef({ x: -1000, y: -1000 }); useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext("2d"); if (!ctx) return; let particles: Particle[] = []; let time = 0; const init = () => { const dpr = window.devicePixelRatio || 1; const w = window.innerWidth; const h = window.innerHeight; canvas.width = w * dpr; canvas.height = h * dpr; ctx.scale(dpr, dpr); const spacing = Math.min(w, h) / 35; const cols = Math.ceil(w / spacing) + 1; const rows = Math.ceil(h / spacing) + 1; particles = []; for (let i = 0; i < cols; i++) { for (let j = 0; j < rows; j++) { particles.push({ x: i * spacing, y: j * spacing, baseX: i * spacing, baseY: j * spacing, size: 2 + Math.random() * 1.5, }); } } }; const animate = () => { time += 0.015; const w = window.innerWidth; const h = window.innerHeight; ctx.clearRect(0, 0, w, h); const mouse = mouseRef.current; const radius = 180; for (const p of particles) { const waveX = Math.sin(p.baseY * 0.008 + time) * 8; const waveY = Math.cos(p.baseX * 0.008 + time) * 6; let px = p.baseX + waveX; let py = p.baseY + waveY; const dx = px - mouse.x; const dy = py - mouse.y; const dist = Math.sqrt(dx * dx + dy * dy); if (dist < radius) { const force = (radius - dist) / radius; const angle = Math.atan2(dy, dx); px += Math.cos(angle) * force * 30; py += Math.sin(angle) * force * 30; } const finalDist = Math.sqrt((px - mouse.x) ** 2 + (py - mouse.y) ** 2); const alpha = finalDist < radius ? 0.3 + (1 - finalDist / radius) * 0.5 : 0.25; const sizeMult = finalDist < radius ? 1.5 : 1; ctx.beginPath(); ctx.arc(px, py, p.size * sizeMult, 0, Math.PI * 2); ctx.fillStyle = `rgba(232, 97, 1, ${alpha})`; ctx.fill(); } animRef.current = requestAnimationFrame(animate); }; const handleMouseMove = (e: MouseEvent) => { const rect = canvas.getBoundingClientRect(); mouseRef.current = { x: e.clientX - rect.left, y: e.clientY - rect.top }; }; const handleMouseLeave = () => { mouseRef.current = { x: -1000, y: -1000 }; }; const isTouchDevice = window.matchMedia("(hover: none)").matches; init(); animate(); window.addEventListener("resize", init); if (!isTouchDevice) { canvas.addEventListener("mousemove", handleMouseMove); canvas.addEventListener("mouseleave", handleMouseLeave); } return () => { cancelAnimationFrame(animRef.current); window.removeEventListener("resize", init); if (!isTouchDevice) { canvas.removeEventListener("mousemove", handleMouseMove); canvas.removeEventListener("mouseleave", handleMouseLeave); } }; }, []); return (